The Everything Studio is an entirely new kind of studio harnessing human craft and agentic AI natively at creation and run time to redefine video games.
_ The seal is breached. _ The cabin is depressurising fast. _ Each move costs a breath.
No install, no store. Open aporia.earth on a computer and you're on the flight deck.
Seal the breach, fix the ammonia pump — and survive whatever the ship throws at you next.
Pay what you want, if you want.
Made with local, open models — distilled, efficient, respectful to other creators. What is Punk AI?
An endless, multiplayer, agentic, generative story game. A persistent, shared, high-fidelity retro-futuristic world — entirely AI & procedurally generated, story-driven at its core, where players actively shape the universe.
Live in-game Fork Events let players influence pivotal story decisions. Each fork generates new worlds, characters, dialogue, and story arcs. Fork results open to everyone 24 hours after their determination — outcomes persist permanently, and every decision expands the universe for all players.
Pivotal decisions fork the narrative — and the whole universe follows.
Shared by all players. Every outcome becomes permanent canon.
Worlds, characters, and dialogue are created live by agentic AI.
Design taste leads. The AI serves the play, never the other way round.
How could anything be less punk than our dystopian AI futures? We build the other way: human craft first, AI power second — with local, open models made to empower the people using them, not to concentrate power, drain resources, or take from other creators.
Models run on our own and our players' hardware — no mega data centres draining water and power.
Open models over subscription walls and per-token tolls. AI should be accessible to everyone.
Small, specialised models that are easier to constrain, test and tune than giant general-purpose ones.
Candid about training data. We fine-tune on our own work and our own distinctive style.
People keep the intelligence and the judgement. Models work through authored tools and rules.
Our proprietary agentic-first engine where game players and AI agents build worlds together at run time — in any medium.
Agent harness and orchestration built for games.
Generative asset and animation pipelines.
Agents act through safe, controlled tools.
Long-term memory and narrative control.
Creation-safe constraints at run time.
Agents can cost up to $600/day to run in cloud AI. Our agents run on local GPUs with zero cost.
We currently support Unreal Engine, Unity, Godot, Web (TS), Python and Telegram. More to come.
MAGE already runs across the web, native game engines, and even messaging apps — the same agentic core powering every world.
When we started making games using AI we discovered that neither the models or tech existed yet, so we're creating them and sharing what we find while we build. We believe this can motivate open research and development of the next generation of AI games.
Trick the AI: argue by text or voice with a stubborn, honest AI across a 1970s desk until a hidden judge rules you've cracked it.
Why LLM-powered game agents are underrated — and how local models can make agent-heavy games viable.
A browser-based text adventure showing how MAGE can turn player intent into a living, agent-orchestrated web game.
A web-native MAGE prototype exploring fast iteration, playful fantasy verbs, and agent-driven moment-to-moment interaction.
A Python-side MAGE demo for prototyping agent behavior, tools, memory, and orchestration before they become player-facing systems.
A native-engine MAGE experiment showing how agentic systems can connect to high-fidelity game worlds and production pipelines.
A Unity integration demo exploring portability, tooling, and how MAGE can serve teams building in familiar production environments.
A messaging-native MAGE demo testing persistent agent interaction, asynchronous play, and game systems that can live outside a traditional client.
The Everything Studio exists at the intersection of human vision and artificial intelligence. We combine deep AI knowledge, decades of videogame experience, and human craft to make the next generation of Agentic AI powered video games unforgettable. Our edge is knowing the difference between impressive and playable.
20 years across games and AI tooling. Developer at Electronic Arts; Creative Director at Different Cloth (Drive!Drive!Drive!, Derrick the Deathfin).
Co-founder and CEO of Anything World, the AI 3D content platform.
Co-founder of IGF award-winning Choice Provisions. 23 industry years, 30+ shipped titles.
BIT.TRIP series, Runner, Runner2, Runner3, Tharsis, Laserlife, and Hextech Mayhem (Riot Games).
AI researcher and engineer at Google, Mozilla, Ndea, and Anything World. MSc in Computational Physics.
Has spent his career building AI systems across computer vision, program synthesis, and games.