Stardash in Unity focuses on portability. Many teams build in Unity, and MAGE needs to meet game makers where their pipelines already are.
This prototype examines how agentic systems can communicate with Unity gameplay code while preserving the tight feedback loops designers expect.
The Unity path is part of a larger thesis: MAGE is an engine layer for agentic play, not a single front end or one-off demo stack.
What this demo proves
- MAGE concepts can travel across engine environments.
- Unity gameplay can expose controlled tools to agentic systems.
- Portability keeps agentic game design accessible to existing teams.
Stardash — MAGE Unity is one slice of the same MAGE thesis: human-led game design, with AI systems powerful enough to expand the world at run time and constrained enough to keep the experience intentional.