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MAGE Unreal

Stardash — MAGE Unreal

A native-engine MAGE experiment showing how agentic systems can connect to high-fidelity game worlds and production pipelines.

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Stardash running on MAGE Unreal

Stardash in Unreal tests MAGE inside a high-fidelity native game environment. The goal is to prove that agentic runtime systems are not limited to chat-like or web-only experiences.

Unreal gives us a demanding target: richer rendering, deeper tools, and production expectations around performance and control.

This prototype helps define the boundary between authored game feel and generative systems that can expand what happens inside that authored frame.

What this demo proves

Stardash — MAGE Unreal is one slice of the same MAGE thesis: human-led game design, with AI systems powerful enough to expand the world at run time and constrained enough to keep the experience intentional.

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