The Everything Studio is an entirely new kind of studio harnessing human craft and agentic AI natively at creation and run time to redefine video games.
An endless, multiplayer, agentic, generative story game. A persistent, shared, high-fidelity retro-futuristic world — entirely AI & procedurally generated, story-driven at its core, where players actively shape the universe.
Live in-game Fork Events let players influence pivotal story decisions. Each fork generates new worlds, characters, dialogue, and story arcs. Fork results open to everyone 24 hours after their determination — outcomes persist permanently, and every decision expands the universe for all players.
Pivotal decisions fork the narrative — and the whole universe follows.
Shared by all players. Every outcome becomes permanent canon.
Worlds, characters, and dialogue are created live by agentic AI.
Design taste leads. The AI serves the play, never the other way round.
Our proprietary agentic-first engine where game players and AI agents build worlds together at run time — in any medium.
Agent harness and orchestration built for games.
Generative asset and animation pipelines.
Agents act through safe, controlled tools.
Long-term memory and narrative control.
Creation-safe constraints at run time.
Agents can cost up to $600/day to run in cloud AI. Our agents run on local GPUs with zero cost.
We currently support Unreal Engine, Unity, Godot, Web (TS), Python and Telegram. More to come.
MAGE already runs across the web, native game engines, and even messaging apps — the same agentic core powering every world.
When we started making games using AI we discovered that neither the models or tech existed yet, so we're creating them and sharing what we find while we build. We believe this can motivate open research and development of the next generation of AI games.
Why LLM-powered game agents are underrated — and how local models can make agent-heavy games viable.
A browser-based text adventure showing how MAGE can turn player intent into a living, agent-orchestrated web game.
A web-native MAGE prototype exploring fast iteration, playful fantasy verbs, and agent-driven moment-to-moment interaction.
A Python-side MAGE demo for prototyping agent behavior, tools, memory, and orchestration before they become player-facing systems.
A native-engine MAGE experiment showing how agentic systems can connect to high-fidelity game worlds and production pipelines.
A Unity integration demo exploring portability, tooling, and how MAGE can serve teams building in familiar production environments.
A messaging-native MAGE demo testing persistent agent interaction, asynchronous play, and game systems that can live outside a traditional client.
The Everything Studio exists at the intersection of human vision and artificial intelligence. We combine deep AI knowledge, decades of videogame experience, and human craft to make the next generation of Agentic AI powered video games unforgettable. Our edge is knowing the difference between impressive and playable.
20 years across games and AI tooling. Developer at Electronic Arts; Creative Director at Different Cloth (Drive!Drive!Drive!, Derrick the Deathfin).
Co-founder and CEO of Anything World, the AI 3D content platform.
Co-founder of IGF award-winning Choice Provisions. 23 industry years, 30+ shipped titles.
BIT.TRIP series, Runner, Runner2, Runner3, Tharsis, Laserlife, and Hextech Mayhem (Riot Games).
AI researcher and engineer at Google, Mozilla, Ndea, and Anything World. MSc in Computational Physics.
Has spent his career building AI systems across computer vision, program synthesis, and games.